Northern wilds
Luzon
A broad northern journey through highland ridges, deep forests, volcanic country, river valleys, and settlements that open into the rest of the archipelago.
Development vision
A clear look at the game Kali is growing toward: one explorable Philippines where combat, building, daily life, and supernatural danger grow from a precolonial Filipino foundation.

World structure
Kali is planned as one continuous, compressed map of the Philippines. Luzon, Visayas, and Mindanao become distinct regions within the same journey—not disconnected levels selected from a menu. Travel distances are shortened so the world stays rich, readable, and playable, with early place anchors like Capiz and Biringan City.
Northern wilds
A broad northern journey through highland ridges, deep forests, volcanic country, river valleys, and settlements that open into the rest of the archipelago.
Island crossings
A dense middle passage of short sea crossings, trading communities, limestone country, volcanic interiors, and spirit-held islands that pull journeys in many directions—including Capiz and the legendary Biringan City.
Southern frontier
A sweeping southern region of great river systems, marshlands, lakes, mountain approaches, and powerful communities and spirit domains.
The Arnis system
The Arnis is the player's main weapon. Its 12 basic strikes form a combat vocabulary: players choose which strikes belong in their basic attack combo and arrange the order themselves.
Example strike effects
3 of 12 shownChance to stun
A committed high-line attack can interrupt a dangerous enemy and create a brief opening.
Slows movement
Targeting mobility can keep fast creatures close or make space when the fight turns against you.
Can disarm
A precise attack against an armed opponent can remove the immediate threat instead of only dealing damage.
Settlement building
Base building is a core pillar, not a side activity. By day, players gather, choose how the settlement grows, and prepare its defenses. At night, that plan is tested by creatures that attack in different ways.
Timber, fiber, food, and rare materials are decisions about what the settlement can become and what it can survive.
Choose the layout and expand homes, work areas, storage, and defenses using forms and materials grounded in the setting.
Control approaches, strengthen exposed areas, and prepare the tools and defenses needed for the creatures you expect.
Every attack reveals weaknesses. Rebuild what was damaged, change the plan, and let the base evolve with its people.
Enemies of the archipelago
The main enemies are aswang and other beings from Philippine myth and folktales. The bestiary is built from the same Filipino foundation as the weapons, settlements, world, and survival systems.
Aswang are the main enemies of Kali. Their different forms, hunting patterns, and tells create the foundation of the night threat.
Other creatures are drawn from Philippine myths and folktales across the archipelago, giving different regions their own dangers and stories.
A creature's origin shapes how it moves, hunts, reveals itself, and can be resisted. These are not generic monsters wearing Filipino names.
What must remain true
Real Arnis fundamentals—angles of attack, twin-stick sinawali, disarms, footwork, and improvised weapons—reward precision over button-mashing.
Daylight is not downtime. What you discover, build, craft, and neglect determines how much control you have after sundown.
Aswang, diwata, and engkanto are planned as beings with specific lore, behaviors, demands, and consequences—not interchangeable fantasy reskins.
Weapons, settlements, materials, clothing, objects, beliefs, and creatures are grounded in a precolonial Philippine world—not imported medieval fantasy.
Development path
Foundation
Prove the Arnis combat language, movement, hit reactions, and the first creature encounter in a focused playable slice.
Survival loop
Join gathering, settlement building, crafting, fortification, and the night threat into one repeatable rhythm.
Spirit world
Build reciprocity, favors, offenses, alliances, and rivalries so choices with spirits reshape later journeys and nights.
Archipelago
Expand routes, biomes, settlements, creatures, and discoveries across the compressed Luzon, Visayas, and Mindanao map.